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Power-Up : How Japanese Video Games Gave the World an Extra Life

Power-Up : How Japanese Video Games Gave the World an Extra Life

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(Paperback)-BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life , by Chris Kohler, is a unique book that gives readers an entertaining and authoritative look at the indelible influence the video gaming, particularly, Japanese gaming, has had on the world. Power-Up is the first English-language work of its kind to examine the reasons behind the success of Japanese video games, rather than focusing on the history of video games. Just some of the features readers will find in this book include: Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture. Explanations on why Japanese video games are unique and why they resonate so well with young American players. Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more! In addition, the future of the Japanese gaming industry is also explored. This product is available for sale worldwide.
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User Reviews for Power-Up : How Japanese Video Games Gave the World an Extra Life

Overall Rating: Star FullStar FullStar FullStar FullStar Empty ( 5 reviews )
  1. Star FullStar FullStar FullStar FullStar Full Posted: May 13 2007

    This book was an excellent read. Kohler does a terrific job of showing the culture links video games have created between Japan and the Western world. It also shows the stark cultural contrasts. It made me reflect on how much Japanese culture I've been exposed to without knowing it.

  2. Star FullStar FullStar FullStar FullStar Full Posted: Feb 9 2007

    This is a good book about japanese videogames and their impact in the western world. The problem, and I agree with the other reviewers, is that the focus deals only with the mainstream and most popular games like Mario, Zelda, Final Fantasy. Sure it talks about Dragon Quest(relatively unknown in America until recently) and ICO, but still left many open holes. But if you forget this flaw, it's really a great and satisfying reading, and the author constructs the text very well. Worth your time. It's a four star book, but I'll give four and half stars (five in Amazon) because it's a good and very little explored theme.

  3. Star FullStar FullStar FullStar EmptyStar Empty ( 1 of 1 found this review helpful ) Posted: Aug 20 2006

    History in the eye of the beholder The boot has very useful information for video game collectors and researchers who are looking for information related to mostly Nintendo oriented lore. I stress its for game collectors and researchers vice enthusiasts. Enthusiasts are looking to be entertained as well as informed and this book does very little entertaining. I found my self reading parts of the book over the course of several months. It just wasn't the page-turner that some other visual treats like "High Score" were. All in all it was worth 13 bucks, however I liken it too a History book on the 20th Century, with key events missing like World War II! Sega is not even mentioned as a footnote! Phantasy Star, Shining Force and several other important events in Gaming History never even captured the interest of the author, and it painfully shows here. Three Stars.

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Product Specs for Power-Up : How Japanese Video Games Gave the World an Extra Life

Author: Chris Kohler
Number Of Pages: 312
Category: Paperback
Brand: BRADY GAMES
Dewey Decimal Number: 794.81536
Label: BRADY GAMES
Manufacturer: BRADY GAMES
Product Group: Book
Publication Date: 2004-09-14
See item at: Amazon: $105.09

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